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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Define 3-D software requirements and prepare to develop software
  2. Use multiple frameworks provided or engines
  3. Create complex GUI for 3-D environment
  4. Debug and finalise complex 3-D software

Performance Evidence

The candidate must demonstrate the ability to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including evidence of the ability to:

develop at least one complex 3-D software according to client specifications, on at least one occasion.

In the course of the above, the candidate must:

employ multiple 3-D frameworks, engines and libraries

create mesh primitives using 3-D library routines

generate code and manipulate 3-D objects, including cameras, lights and mesh primitives

use virtual objects in 3-D environments, including:

audio managers

cameras

lights

physics managers

viewports

animate 3-D objects required by game play and:

include animation selection/playback for pre-constructed models

be based on user input

be driven by code

include dynamic camera movement as required by game play

build a complex graphical user interface (GUI) for a 3-D environment

select and deploy documentation tools

create and maintain code documentation using applicable tools

detect logical and coding errors and debug application as required

comply with legislative and organisational standards.


Knowledge Evidence

The candidate must be able to demonstrate knowledge to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including knowledge of:

processes involved in complex 3-D software development

legislative and organisational standards applicable to development of complex 3-D software

configuration processes for 3-D environments, including:

device selection

game resolution

screen colour depth

output performance including:

anti-aliasing

level of detail

filtering

caustics and refraction

use of scripts and library routines in 3-D software development environments

techniques for using multiple games-oriented libraries

environmental elements in complex 3-D software and impacts on users

handling and debugging techniques used when developing 3-D software for games and interactive media

documentation techniques applicable to 3-D software development process

object-oriented 3-D programming concepts and language

techniques for using a graphical user interface (GUI) to interact with a user.